
Your seasonal character, however, will be moved to the Eternal Realm at the end of the season, where it will remain playable. The season will introduce fresh questlines, separate from the campaign narrative, as well as new gameplay features that will change the experience of leveling and developing your new character - all of which will be exclusive to the season and will be retired at the end of the three months. You’ll need to complete the game’s campaign on one character before you can access it. Seasons in Diablo 4 will be quarterly, with the first coming in “mid to late July” - a matter of weeks after the game’s launch on June 22. Oddly, Blizzard does not go out of its way to explain this, perhaps assuming that it will be taken as read by the Diablo community, but it has been confirmed in previous interviews.

The takeaway is that it all sounds pretty standard for a live service game, with one twist - there’s a heavy focus on seasonal content that, as per Diablo tradition, can only be accessed by starting a fresh seasonal character. To my family here at Runic, I know we won’t be far from each other, and I’ll miss seeing you all every week.Blizzard has detailed its plans for the post-launch Diablo 4 experience in a fresh livestream and developer blog, focusing on seasons, battle passes (including pricing), and the shop. And for all our fans, our community and multiplayer services will keep running even after the studio's lights go off. If you are in games and looking for some of the best talent in the industry, please email those that love the Torchlight series, there will be some news coming. Our focus is on our family here, and helping them find a new place to call home. I’m sorry to say that today will be Runic’s last day open.

Our team here at Runic has released three successful games, and over that time we have seen many changes team members got married, kids were born, but the most important thing is that we have become a family. Thanks to that support, we have had the chance to meet and work with the best people in the world. We’ve been so lucky for the community that has supported us and made us successful.

It’s been over nine years since a rag-tag team of 17 developers helped open Runic Games.
